Nintendo's VR solution is cheap, simple and made of cardboard - but it's still more fun out of the box than its bank-breaking rivals. It doesn't really matter if it's the Oculus Rift, HTC Vive or ...
edit: wow, I didn't realize how long this would be, so tl;dr, why pay $600+ for VR when you can get this for $30? I've tried several VR systems now. The first I tried was the Oculus Rift (dev kit, not ...
It’s widely believed that a satisfying VR experience requires a steady 90 frames per second, and that dropping even a single frame below that threshold can cause nausea— forcing you to spew chunks.
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