Alexandre Amancio, the creative director behind two Assassin's Creed titles, is now working on Nightholme, a horror extraction game.
Nvidia's latest DLSS update draws mixed reactions as developers question how AI influences visuals and creative control in ...
Soulframe, you studied architecture in Beijing and New Haven. How did this education inspire development of S-Game and Phantom Blade Zero? Soulframe: Architecture is not only about building houses. It ...
As the software development landscape transforms unprecedentedly, AI-generated code is becoming one of the most disruptive innovations in the engineering world. With generative AI models now capable ...
Just Adventure’s Harriet Gurganus has an interview with Sli-soft, developers of an upcoming game, codenamed Game X. The interview covers various topics, ranging from the motivation behind their title ...
Blind Descent is the debut title by Turkish indie studio Pokuch, which aims to deliver a unique survival crafting game set deep beneath the dusty red surface of Mars. This underground world is lush ...
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