Unless you’re a heartless monster, the sight of cute pets who need our tender love and care is simply irresistible in video games. For proof, just look back at the 1990s, where the Tamagotchi craze ...
We’ve seen the global success of games like Angry Birds from Rovio, but while the latter has $42m in funding, ZeptoLab, who is sitting on 400 million downloads of its Cut the Rope game since its 2010 ...
GamesBeat Next unites gaming industry leaders for exceptional content, networking, and deal-making opportunities. Join us on Oct 23-24 in San Francisco. Register Now When I first heard the term ...
ZeptoLab, makers of the popular Cut the Rope franchise, announced a new mobile IP earlier today called Pudding Monsters. It's an attempt by the Russian games developer to branch out and prove to the ...
ZeptoLab’s classic series Cut the Rope is returning with a new game, Cut the Rope Daily, released as a Netflix Games exclusive. Max Petrov, CEO at ZeptoLab, shared the news via a post on LinkedIn. The ...
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Squid Game Season 3's Most Brutal Game Is Terrifying
Season 3 of Squid Game will feature a new game called "Jump Rope," which may be the most dangerous yet. The game will test physical endurance, balance, and precision, with the rope speeding up each ...
Cut the Rope will be transformed into a TV game show, Sony Pictures has announced. Sony's television division has partnered with Cut the Rope developer ZeptoLab to deliver a live action game show ...
When Cut the Rope launched for iOS in 2010, developer Zeptolab had exactly two employees: twin brothers Efim and Semyon Voinov. Today, the Moscow-based developer has nearly 60 employees spanning three ...
Nearly everyone has seen a movie adapted from a comic book or played a game inspired by a comic. Yet one company goes the other direction, taking mobile games like Cut the Rope to print comics. Seth ...
If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement. is a reporter with five years of experience covering consumer tech releases, EU tech policy, online ...
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