2026 Outlook: Viaccess-Orca’s Einat Kahana on gamification, Gen Alpha and the end of passive viewing
The television industry has spent decades perfecting the art of passive consumption. But Einat Kahana, ... Read More ...
Explore how fostering an inclusive culture in STEM education is essential for future innovation and diverse leadership.
The concept of digital rewards is slowly becoming an integral part of modern retail. More and more brands are now using ...
Abstract: Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the aim of promoting a positive change in the user's behavior by means of including game-like ...
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