Sarah has been an editor and contributor for Game Rant since 2015. After meeting her first Chocobo, she never looked back. Sarah majored in game design in college and utilizes that knowledge to ...
Abstract: Texture compression is an important technique in graphics processing units (GPUs) for saving memory bandwidth. This paper presents a high-quality mipmapping texture compression (MTC) system ...
Nightdive Studios has released a new patch for Killing Time: Resurrected on Switch, bringing the game up to version 1.1 and adding a wealth of new features and improvements. The highlights here ...
Thanks to Descent 3 being officially open source, developers can do almost anything with it now and this has given rise to the Descent 3: Piccu Engine. Forked from the open source Descent 3 game ...
Just how do you follow up a graphics card as beloved, ground-breaking, and just plain damn awesome as the original 3dfx Voodoo Graphics? There was, after all, no way to repeat that gargantuan leap ...
The big picture: As technologies like Nvidia's DLSS and AMD's FSR allow games to improve performance by generating pixels and frames with AI, some wonder if upscaling is a crutch allowing developers ...
As amazing and groundbreaking as the Nintendo 64 was, over the years it has also become synonymous with blurry textures and liberal use of Gouraud shading as its most strongly defining visual features ...
The demand for storage is exacerbated further by a process called MIPmapping, which is how games avoid the moiré effect —strange slatted or wavy-looking patterns that you get when a high-resolution ...
I'm noticing that on textured meshes, the image quality gets excessively blurry/pixellated in the areas far from the camera. Is there a way to fix that? It seems that ...
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